Spaceplane Plus

Installation:

Copy the GameData folder into your KSP main directory and overwrite any existing files.
FerramAerospaceResearch, DeadlyReentry, and ConnectedLivingSpace are supported by default.



Changelog

1.1 (05.26.2014)
	- reworked tech tree entries
	- added support for Deadly Reentry and Connected Living Space

1.0 (05.21.2014)
	- initial release
	- Parts:
	     - 2 Cockpits and 1 Probe Core
	     - 4 Fuselages
	     - 3 Mk2 to 1.25m Adapters
	     - Mk2 Crew Cabin
	     - 2 Mk2 Cargo-Bays
	     - Mk2 Inline Docking Port
	     - 2 new Intakes
	     - 13 different Wing segments



FAQ
Q: Do you plan to add Mk3 parts aswell?
A: Nope! I think the Mk3 Fuselage makes no sense. Its not big enough to fit 2.5m parts inside so what's the advantage of it over Mk2? Also the COM is WAY off.

Q: Will you add this or that part?
A: I will add some more parts bit by bit, maybe your desired part will be among them. I will try to prefer multi-purpose parts over specialized ones whenever possible to avoid part bloat. 
    So things like Mk2 shaped monopropellant tanks or batteries will probably not be added.

Q: Why don't the wings have black tiles on the underside? It would look cool if they had.
A: This is due to a ristriction the symmetry in KSP gives us. Parts in symmetry are only rotated, not mirrored, so one wing will end up with the black tiles on the wrong side.
    There are a few workarounds, but none of them I find suitable for my purposes.

Q: Why do the Elevons start at that weird rotation?
A: This is also due to a problem with KSP symmetry. If I make it attach at the correct rotation right away, symmetry will flip it to the wrong side on the other wing. 
    If I make them start 90 rotated, you will have to rotate them back manually, BUT it will now be rotated correctly on the other side aswell. 
    Why doesn't this happen to the stock flaps? It does, but since they are symmetric, and not wedge-shaped, it's not visible and thus doesn't matter.

Q: The cockpits RCS nozzles are positioned in a weird way. It wouldn't really work like that.
A: This is true, but they are not actually supposed to be RCS nozzles, but rather stuff like cameras and sensors. I have to admit its quite misleading and I'm not happy with it anymore, 
    so will probably change the textures in the future and make those holes appear less like RCS, or maybe even add properly plausibly positioned RCS that actually works.


License:
All copyright for textures and models of SP+ are held by Porkjet
You may reuse textures and models of this mod for personal use.
You may not redistribute modified or unmodified versions of SP+ as a whole or parts of it without permission.